In the end, after scrolling through the list of available classes, I chose the second option. It hadn't really been a contest at all. I was a scholar at heart, or perhaps more of a warrior scholar. I wanted to learn all there was to learn, explore and discover the possibilities magic had to offer.
But being stuck in a dusty tower studying ancient tomes wasn't what I lived for. I wanted to explore and discover the world as well, unearth ancient artefacts from a dungeon, decipher forgotten magic from a lost temple.
To build on the foundation I had with Magus, I went with more hybrid classes. I had skipped Ranger initially but now, I had a second opportunity. In addition, I also went with the Aegis and Sage classes to cover my bases. The manifestation ability of the Aegis would make armor less of an issue in the short term. As for the Sage, I was interested in the potential for body enhancement. I had no idea of how resilient my spider body was and I wasn't very keen on finding our the hard way. I was curious about what spirit magic entailed.
The system made it fairly easy to combine both operations into one.
I confirmed the action and checked my status. Magus had been replaced by the new combined class. I had wondered how the system would behave when two classes had the same lore skill. It looked like the second class skipped it.
Class Skills (11/25) (0 SP)
Enhancements (1/2)
[Damage (I)]
I already knew skills could interact between classes, I could use Metamagic with Nature or Psychic spells. Some skills apparently couldn't be in more than one class at once either.
With one success under my belt, I went on to the next class. This one would be a combination of Druid, Psychic, and the Arcanist to cover all major types of magic.
My suspicions were confirmed when I set up the synthesis. The system wanted certain skills to be in specific classes. In this case, the Arcanist had a higher priority than Magus for them. The same skill would also be merged and the levels added if it was in multiple classes and above level one.
I checked the new class.
Class Skills (7/20) (13 SP)
Familiar Skills (2/4)
[Share Senses] [Spell Conduit]
Familiar Templates (1/3)
[Shadow Raven] [Shadow Spider]
Two down, one more to go. I didn't want to attempt any synthesis with Arachne as it was linked to my physical changes and I didn't know what merging it with another class would do. I wasn't really keen on testing it either.
The selection of divine aligned classes available to me was impressive. Most of them were lower tier variants of High Priestess, the path I would have needed to take if Gaia hadn't intervened personally. Interestingly, with a tier four class, I was granted access to other classes in the same line of evolution. Which meant that a class counted as all of its previous evolutions to fulfill requirements. Not a bad surprise.
One of the first that caught my eyes was the Oracle, a specialist in divination magic. With the trail having gone cold at the clearing, this class gave me hope. There was another way to find my family. Combined with the Inquisitor, a class focused on investigations, I had a lot more confidence I could find everyone before the next century. Finally, the Paladin was for when I finally found them and needed to mete out some divine justice.
The last of my combined classes was ready.
Finally, it was time to spend the remaining class points to raise the level of everything. With Gestalt, I would be able to have my lower leveled classes catch up with the rest fairly easily. I started to do some mental math, with fifteen points, I could raise Priestess and Arachne up to level seven with only three points and catch them up with four.
However, there was a better way. I could raise Magus and Sorceress to level nine and get the other two classes to the same level in five points. Mathematically, I got more out of it. In addition, I could repeat the same trick by raising a pair of class by two levels and then only having to spend one point to raise the other pair instead of having to spend four points if I used a more obvious solution.
I wondered if Gaia had though of it when the perk had been designed.
I put the absurd number of free skill purchases aside. I had been messing around with the system for long enough. I would spend the rest of my resources later, before we left.
In the meantime, I had a problem to solve. I wanted somewhere to sleep that wasn't the ground where I needed to contort my legs to fit. And sleeping with Vel in a web sounded all kinds of fun.
Bound Items
Equipped Items
Spell Slots
Divine Spells
Attributes
Perks
Classes (5/∞)
Class Skills (11/25) (24 SP)
Enhancements (1/2)
[Damage (I)]
Sorceress (LV 16)
[Druid] [Arcanist] [Psychic]
Core Skills
Class Skills (10/20) (13 SP)
Familiar Skills (2/4)
[Share Senses] [Spell Conduit]
Familiar Templates (1/3)
[Shadow Raven] [Shadow Spider]
Seer Priestess (LV 15)
Core Skills
[Domain Spells (IV, 20FP)]
[Detective (I)]
[Patron (Gaia, Lolth)]
Class Skills (5/35) (42 SP)
[Channel Energy (I, 1/20)]
[Divination (I, 1/20)]
[Investigation (I, 4/30)]
[Forensics (I, 1/20)]
[Divine Shield (I, 1/20)]
Arachne (Lv 15)
Core Skills
[Arachne Form (I)]
Class Skills (6/14) (11 SP)
[Spider Thread (I, 1/20)]
[Cutting Thread (I, 1/20)]
[Utility Thread (I, 1/20)]
[Thread Control (I, 1/20)]
[Spider Climb (I, 1/20)]
[Poison Synthesis (I, 1/20)]
[Harvest Essence (I, 1/20)]
General Skills (28/42)
Resistances
Mutations [Arachne (Rank 1)]
Sub-Species: [Arachne Hatchling]