Mana System- Cores
Mana is the energy that powers spells that connect life and death. It is the endless possibilities of the elements connecting with each other that bring forth the mysteries of the world. As long as magic exists there are infinite possibilities.
Red Mana Core- Those who have just awakened to mana start at a Red Mana core and can only do netural spells with no element as they have not awakened to enlightenment to find which elements connect to them.
Blue Mana Core- This is the start of every class that deals with mana. This is the start where you awaken your core and go to the next stage, where you find out which element or elements connect to your soul. Some people do not connect to an element as well but they are blessed by mana to be able to shape the prime energy that connects all the elements. Able to do beginner spells with the elements but nothing complex
Purple Mana Core- When a mana class or mage is finally able to step above the beginner and sense the man in their air. They are on the path to finding what mana and magic are to them. They can sense magic but do not have any details as they have just started on the path. Their spells can take shape and start to weave to their will but only a small amount.
Silver Mana Core - You are no longer a beginner and now you are on the path of mysteries. You can sense and start to see the paths of mana in the air. You can identify the colour of mana for the main elements and see what they mean. You are on a long path of the mana users and mages before you have failed and died in the pursuit of the root of mana. You are now able to do intermediate spells for the element or element. The road has just begun will you keep climbing?
Gold Mana Core- The path of mana has been accepted. you and your body are on the way to becoming one with mana as you look around you can see mana in the air as you cast your spells. You are able to use all intermediate spells with ease and you finally start to step into the advanced spells that can take out small towns and cities with enough preparation. This is your first step to true power on your way to the path of mana.
Platinum Mana Core- You are one step away from the true root of mana. Your body has now become mostly mana and you are able to see all the different mana types and able to tell what they are. Your soul is preparing you to become something more as you can feel the weave of mysteries. Your element starts to affect your personality as you have always leaned to it after all it is connected to your soul. You are able to use advance spells with ease and soon you will be reaching tiers of spells that even the gods shall look at you when you use them.
Aether Mana Core- What are you? What have you become? Is this the root of mana. The Gods look at you with interest in what you are. What have you become to the world? You feel like you can grab the weave of mana and do what you wish. Whatever your path was it got you this far and there is no going back.
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Ki System - Gates
Ki is the energy of life from which all life comes. We are all connected on the web of life. You are becoming one with the world as you use Ki energy. However, you must be careful as Ki is intoxicating in which the sins of life take shape and try to drag you down as much as we are connected to Life we are also connected to death as well as they go hand in hand. The Seven Sins test you as you walk towards the gates of Life.
Gate of Pride- All your life you have had pride in yourself and what you will become but sometimes you have to set aside all your Pride for the right reasons. This Gate is a Trial of you choosing between your Pride and a greater reason to put away that pride. If you pass the trial you will be able to use Ki.
Gate of Wrath- So much anger towards things in your life. The burning rage waiting to be opened. In life, you are angry at a lot of things and it builds up to a point where you have to face it all. You face your rage and in turn, you gain the ability to connect to an element that reflects your soul.
Gate of Envy: Wanting what other people have is a common thing. That festering jealousy will be most people's downfall as Envy leads to something more. You must rise against the feeling of envy and in turn you will be able to use Ki in many more ways and techniques.
Gate of Greed: The need to keep wanting more and more. Even though you have enough you keep wanting more of what you already have. This Gate is something that most people fall from and get consumed by their greed for power and needs for other things. If you overcome the gate of greed in turn you will unlock the animal you most connect with and in turn, be able to use abilities related to that animal.
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Gate of Sloth: You are getting tired in this path of power you feel the need to stop and rest after all you made it this far so why not relax a little bit? Fall into the Gate of Sloth and stay there forever. However, if you do not then you are able to use life energy to become one with the world and control multiple elements.
Gate of Lust: There is nothing wrong with loving someone but if it is only for their body then you have to draw a line if it is really love or lust. You have to look back on all the things and people you love and in turn open your hear to the world and to the web of life as you can't lust for life itself. In turn you shall become what all people who are on the web of life wish to be a sage of the world.
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Faith/Holy System - Virtues
Faith or Holy energy is power from the gods, and you can use their energy from the belief of your worship and through your actions. The Gods from the good alignment use Virtues while the bad alignment use sins instead. However, the gods choose what you become and test you in many ways depending on which god you worship. There is no description of what each stage does and what they do as it all depends on the god you worship.
Chastity
Temperance
Charity
Diligence
Kindness
Patience
Humility
Each stage you become more in tune with the god you worship and get more abilities associated with your deity. The Vitures are usually Trials set by your god with the theme of them either being the Seven Virtues or the Seven Sins based on the alignment of the god or goddess in question
Classes that are not Faith classes can also be blessed by gods and grant the player more power than other people in their class.
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Summon/Monster Tier System
Tier 1 - This stage is when the monster or Summon is either a child or at the beginning form of their power and most are common monsters that even a regular person can defeat unless the monster has a magical bloodline or magical abilities.
Tier 2- This is the next stage of power when the monster is either in its juvenile stage or has evolved into a new monster and has more abilities. These monsters are usually what adventures are needed to kill them as they have magical abilities as it is more common and beasts with magical bloodlines become stronger as they grow more into the power of their blood.
Tier 3- This stage is when the monster should be fully in their adult form unless they have a magical bloodline which allows them to grow bigger and stronger than normal. This is usually the limit for all monsters without a bloodline or magical abilities. Adventures have trouble with monsters like these unless they are skilled and able to handle them. These are fully grown monsters and can destroy small villages and towns if there are enough of them.
Tier 4 - Now this stage is when monsters have either gone past their natural limits and evolved into something new or a monster with a magical bloodline is coming into their power. These monsters usually have rare bloodlines and above as they can grow into dangerous monsters. The most common monsters that start at this tier are werewolves and vampires due to the cure of their bloodlines. Experienced Adventurers are the ones that hunt monsters such as these.
Tier 5 - Adventures do not underestimate monsters at this stage as they have tactics and power that are very deadly to humans and have the intelligence of a human child. They are not to be underestimated and also some monsters are either peaceful or dangerous depending on the monster and their behaviour. Only High ranking Adventurers can deal with these monsters and they can destroy small cities and armies
Tier 6- These monsters only have epic bloodlines of higher and these monsters are not to be messed around with at all. They can destroy major cities and change the world as we know it with their actions. Only the top adventures are even able to interact with these monsters. These monsters have the same intelligence as us or maybe even more than us.
Tier 7- Even the Gods are scared of these monsters and they seem to be like gods in their own right and able to destroy the world as we know it. The Gods send their best champions to kill said beasts and only die in the process. We respect these beasts unless they wish to end all of humanity then we need the strongest adventurers in history to kill them.
Magical Bloodline Grades Common
Uncommon
Rare
Epic
Legendary
Mythic
Godly