Jasper found himself back in the game world, and he couldn't help but sigh as he felt much more relaxed.
He had promised his partners that they should stick together, but knowing they were out there, moulding essential parts of the game was important. It was true that they were just building the world and not the gameplay mechanics, though they were generating the world lore and the world itself. The different gameplay loops should be included as part of the world. It wouldn't be a dealbreaker, but it would create much higher immersion for the players.
Before Jasper got into fixing more things around the city, he knew that he would need to pick some of those Ur-spells that he had picked from his new powers. He opened the Deified spells list, knowing he could only pick four of them.
He looked at the list and realized these were worse versions of some of the Domain powers. It made sense, since these were still within the realm of mortals. Jasper could see how these would be useful to mortals. Getting to live forever and creating armies, these were, without a doubt, archmage level spells that bordered on what a new divine would be able to accomplish.
Jasper wanted to pick The Trumpet of Far utterance to communicate with his friends, but the cast time would be long. He still needed to pay Energy even if he cast the spells slowly... well, he could spend a day casting the spell, which would probably not be optimal for a conversation lasting only an hour. He kept the spell in mind if there was nothing else he wanted.
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Getting metal steeds that he could ride was good, too, but with his new wings, it wasn't really necessary. So he skipped The Tireless Iron Cavalcade.
Seal of Regal Dominion was cruel. He didn't use much mental manipulation despite having access to Mentalism, since he really didn't like the idea of forcing people to think a certain way. He could see why it was needed for some evil advisor to the emperor, but as a god he really should be better.
Jasper didn't even consider Ranks of Pale Bone. Celeste had said no resurrections, and creating undeads might not be popular with her. As such, it was out of the window as well.
Pore of the Nether was perfect, though. It allowed for some much better attacks, especially since Jasper could just store it up for later use. It would be some incredible traps, and he was pretty sure that he would pick that one.
Misrush's Psalm was interesting. Not because Jasper was going to sing. Jasper didn't have a lyrical bone in his body. In fact, it was so bad that in his younger days, he had played bass and had never really learned how to play a proper instrument. What was interesting was the name. With his Omniscient Scholar power, Jasper knew it was part of the world's creation myth. Apparently, according to highly academic religious scholars, Misrush was a being entirely created from darkness, which had clashed with a being created from pure light called Kallean, and the first god had been a product of this clash, which then elevated all other gods, except the Drow goddess Daikia.
Jasper had never heard about Misrush and Kallean in his life, and he assumed that it was simply names created by the scholars in an effort to produce a thesis. Gods knew that Jasper had been in that position when he was taking his masters degree.
Returning his focus to the spells before him, he decided not to pick the spell that required him to sing constantly.
Kiss of the Crane was really good too, allowing Jasper some much needed range whenever he was fighting, even though it wasn't a ton of damage, it was still enough that he would be able to kill almost anything if he wished to do so.
Gate of the Planes was probably a must if he wanted to continue his work with closing the walls between his planes, however picking it wasn't really his first choice. But he had a task he needed to do so it went on the must have list.
The Excision of Days wasn't something he needed. Jasper was effectively immortal, so he didn't really need this to extend his life.
Beacon of Celestial Purity was probably good too, however, he knew that he wouldn't be able to detect if a Divine lied to him, and the other effects were essentially something the he didn't need.
Barred Gates of Forbiddance, on the other hand, was something Jasper could definitely use. It was powerful and intense. Pretty much sending people away for long periods of time was something that could be useful whenever he didn't want to kill someone. The fact that it had a set time for the banishment was probably the biggest downside. Essentially, it didn't allow him to choose between what crimes had been committed. He didn't care.
Once done, Jasper picked the following four Ur-spells for the Deified path.
Jasper felt spent picking the spells, and he had only done the weakest of the Ur-spells he could. He hated himself for having to analyse every choice he took. It felt like he was diving much too deeply into this, and had he been as carefree as Celeste, he might have picked the one he liked without having to turn each one over in his head.
The god of magic took a deep breath and decided that he had done enough internal monologuing for one day and might as well get some midgame activities up and running.
Jasper thought about what kind of activities he could create from world-building. He should be creating loops, but rather foundations for what the main branch would be coming up with. As such, creating various guilds for the players to join during the midgame might be a good start.
With that in mind, Jasper headed into the human Capital to start beefing up the guilds.
Celeste's character sheet.