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Faux Sapiens

  After what feels like forever, I finally save up enough money to buy the first actual room of the sixth floor. Then I proceed to make a series of rolling hills. On the ground I plant a series of flowers along with the grass. The flowers are actually to help disguise the herbs I then proceed to plant in as close to random locations as I can manage. As for the enemies of this floor I decided that I would start adding multiple monster types to each room. The first thing I do after getting everything else settled is create a giant goblin village on top of one of the central hills. This time however I actually give them knowledge of traps and fortifications allowing them too properly defend their village.

  They're still not sapient but delvers could be fooled into thinking they were. The key is that the types and possible locations of traps have been predetermined, so while it may seem like they have free will they're actually just carrying out preprogrammed responses. I mean being sapient doesn't guarantee free will, I'm still not sure how that would work with them being basically just extensions of my will, but I still wouldn't feel right ordering a thinking rational creature to fight to the death. That's part of the reason I've been hesitant to allow any mob to develop sapiens.

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  Along with the goblins I also create a pride of griffons to roam the air. This pride will consist of around thirty individuals. Then because the room still feels sparsely populated, I add around 500 plant golems throughout the rooms. Naturally, I make sure everything is level 25 of course. This room won't be nearly as heavily a populated density as the forest room on the fifth as far as mobs per square meter but will have just as many total mobs. I also plan to make two, three, or even four hostile mob types per room the new normal. After all delvers that can reach this point are no longer amateurs.

  The one other decision I made was to decrease the number of chests per floor moving forward but have more loot in each one. To that end I plan to start adding more gold coins to the chests. I thought about getting the pattern for the infinite storage bags but even now they cost about three rooms worth of world energy. So, I decided to wait until the seventh floor to get the infinite storage bag pattern.

  In the meantime, it will still take a while to build up enough mana for my second room on the sixth floor, not counting the entryway that is. In this time, I watched the delvers slowly make progress. More and more of them are reaching the third floor now. To be honest it does feel a little odd to still be listed as a stone rank dungeon even though I'm currently working on my second obsidian rank floor. Add to that the fact that I already have a tin rank boss and will soon have tin rank mobs and the fact that I'm listed as stone rank makes even less sense. With Clyde and the ladies both becoming regulars on the fourth floor that should soon change though.

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