The next few months were rather uneventful. Clyde's party did eventually catch up to and surpass the ladies, thanks mostly to the fact that the ladies only occasionally delve. In fact, the only reason they are so strong now is that they were among the first to start delving. As it stands now almost every member of Clyde's party is level 19 with Chandra being close to level 19 herself, the difference in experience being almost negligible at this point. Proving that there is more of a difference between levels 17 and 19 than there is between levels 1 and 7 as far as raw experience.
In all honesty I'm so excited about the possibility of being upgraded to obsidian rank thanks to Clyde's party that I put off making the second room for way longer than I should. Well, that and I still haven't settled on a floor plan for the sixth floor as a whole. I had a few ideas, but I'd rather not use religious symbols, even if they'd be completely alien to the people of this dimension. Either way I can't put it off forever, so I do eventually decide to start on the second room and hope something comes to me. I can always move rooms around if I really need to.
So, with that I get started. I like the rolling hills design because it allows for more surface area as opposed to flat ground. So, I decide to go with that again. This time though I throw down a few trees here and there. Not enough in any one spot to constitute a wooded area much less a forest but enough to provide some shade from the fake sun. Naturally, I use various fruit trees. As for enemies I wanted to be cruel and throw down a pack of 100 dire rats, but I encountered a problem. Dire rats can only go up to level 25 which is one level lower than my plans for this room. To be fair I knew mobs had a max level I just hadn't realized I had reached that point with some of them already. Of course, my most powerful mob was the first-floor boss back when I last thought about the max levels.
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Luckily the dire wolfs max level is 45 so I can still use them for a while longer. I go ahead and place down a pack of 20 level 26 dire wolves. Feeling generous I also grant them a bit more autonomy allowing them to patrol as they see fit. It may seem like a daunting task given the 25.6 square kms, but even regular wolves back on earth normally patrol areas much bigger. Aside from the dire wolves I also purchase another flying unit. Something called a morning death, due to its tendency to hunt primarily at dawn. It does also hunt at dusk though not as often. Summoning one to check, I'm a bit surprised at first. At first glance it looks like a giant chicken, standing about as tall as a dwarf or human child. Looking closer though I can see both the wingspan and talons are even larger than would be normal for such a large chicken. On top of that the beak is clearly designed to rip flesh.
Inspection over I summon another 99 to add to the one I summoned previously, making a flock of 100 level 26 morning deaths. to finish off the room. I also throw down 200 level 26 each of both wood and plant golems. I thought about adding some traps but there were already plenty of traps in the previous room. I also thought about throwing down a few herbs, but I didn't want to make them too common. Then I was struck by inspiration.
I decided to make this the start of branching paths. I decide right then that I would create two paths on either side of this room. One path would be a cave system, while the other wasn't as certain however I am currently leaning towards a mountain trail. That would require a lot of illusion magic or some other shenanigans to hide the fact that the room isn't nearly that big yet, certainly not big enough to house a mountain.