A journey through Runeterra. Always. ALWAYS! Keep a path to escape. But for Aerth? It''''s in his name. With some magic to traverse soil and stone, the moment he gets caught by a rope or cage, he''''s screwed. The destination is worth the journey, gathering friends along the way as they avert disaster by leaving the world ending threats to the legends. (Not OP MC) (World not centered around MC) I do not own league of legends. (Writing hopefully will improve with time)